Bit Storm

271: Procedural Swayze

Informações:

Sinopsis

Ben and Trevor riff on some randomly generated prompts to come up with game designs - this week the ideas tended towards relationships and small narrative segments, with games like:a cross between X-Com and The Sims where your soldiers relationships are tied deeply into the combat mechanicsa simulated road house with extensible stories that play out night after nighta Satisfactory style automation game where all of your tools and machines are plants that you must keep alivea retired programmer is asked to go to space so she can fight a rogue AIand more!